#include "Blocks/LargeDryBushBlock.h"
#include "Blocks/StickBlock.h"

namespace PocketSurvival
{
    int32_t LargeDryBushBlock::getIndex()
    {
        return Index();
    }
    const std::string &LargeDryBushBlock::getBlockName()
    {
        static std::string blockName = "LargeDryBushBlock";
        return blockName;
    }
    void LargeDryBushBlock::getDropValues(int32_t oldValue, int32_t newValue, int32_t toolLevel, std::vector<BlockDropValue> &dropValues)
    {
		if (toolLevel >= RequiredToolLevel)
		{
            dropValues.emplace_back(Terrain::MakeBlockValue(StickBlock::Index()), 1);
		}
    }

} // namespace PocketSurvival
